Thursday, December 4, 2008

Event

Hey guys, Tacie and I's party at Hawaii Maui will be tomorrow after class, AFTER Jen and Erins event! Come dance, ride jet skis and surf! Hope to see you there!

Final Project Part II

Throughout the course of this semester with the different projects we have completed and texts that have been read, I have found that technology has became the norm in daily life. Everyday we use technology without even thinking. Cell phones, computers pace makers; second life, facebook and Twitter, all have become normality’s each day. As the human race progresses on this slippery slope of technology, we being to become one with technology, much like Stelarc. Second life, or like the game in Play Money, has begun to blur the lines of real life and the virtual world into one, with economic standards and relationships.

"All I know is that my new job had planted me smack dab in the middle of a profound and universal process I had only ever seen from the outside, dimly: the process by which a thing becomes a commodity, the network of transactions that connects the warriors and smiths who produce the pieces to the hustler who puts the pieces together to the broker who buys the assemblage to the eBayer who bys from the broker to the player who pays, finally, $60 to own and actually use the suit."

If you were to read this quote from an unbiased perspective you would think the author is talking about people in the real and the process of buying something. But, this is an except from play money, where Dibble has just bought a “suit” so he can wear it to “work.” The blurred line of reality continues. At this point in the book He becomes so immersed in the game; he chooses not to distinguish between play and money. He loose reality and begins spending money and ruining relationships in his real life, due to his “second life.”

By Dugger ruining relationship in his actual life because of events in his computer based “second life,” this further proves that virtual reality and reality are becoming one. People believe what they read and see on the Internet, I chose to believe the news that I read on CNN.com. I also chose to believe my friend is “upset” because her facebook status said so. That’s what makes virtual identity so believable. When researching our chat line project and I was “cyber raped,” I was afraid of the person who “raped” me, but I did not like him. That was the identity he chose to pursue. Whether it is simply an online persona of the way that person really is, I believe what I read.
Our legal system currently has a few laws on virtual identity. But as the line further blurs, laws and standards will have to be contrived.
This idea of the virtual actions being exactly the same as actions in the real will eventually become true. It started many years ago when technological games were Sonic and Tales. Since then, we have progressed to militaristic games like Call of Duty that simulates real fighting and is extremely realistic. We have gone from computer games like Doom and the Sims to Second Life. As we evolve so does technology, and long after we are gone technology will still be developing and evolving.